Road to Minecraft 1.0, Day 91: Infdev 2010-06-25 (Seecret Friday Update 2)
Friday.
Real date: 9 January 2026
Time machine: 25 June 2010
Recorded playtime: 16 hours, 31 minutes.
The project has been paused for 43 days due to real life stuff. I'm technically posting this on the following Monday, but this post was due on Friday.
Today is the day of the second Seecret Friday Update, a once-famous phenomenon that occurred throughout early Minecraft development. The idea behind these updates was simple: add a new feature or mechanic, but don't announce it! Just tell the players to look around and find it.
The Minecraft community was always rather amazing. It took basically no time at all for people to find the additions from the Seecret Updates.
In this particular version, we see the addition of dungeons with mob spawners, which today seem rather quaint, but back in these days, it was an exciting way to spice up cave exploration. There are absolutely no other structures that generate, underground or otherwise!
Let's see if I can manage to find one, shall we?
... Okay, so I didn't, and I had zero interesting screenshots or videos during that time. I'm just going to open MCEdit and see if one generated nearby.
... No.
So, if you look, the yellow blocks are tile entities, which, in these early versions, can only be chests, furnaces, signs, or spawners. In this case, they're chests and spawners in dungeons. There are only two visible, and they're so far away that one of them is in the chunks that have most recently been generated and not yet populated (which is why they're shaded amber).
Honestly, the functionality of dungeons is literally unchanged in modern versions. The loot tables are a bit different, but the way they generate has never changed. There's really no reason for me to go way out of my way to find one. I'm sure I'll find one naturally within the next few versions if I sit down and play for long enough. I don't have time right now, though.
Unfortunately, because of that, that's all I'm going to do for now.
Other than dungeons...what else was changed? Oh, I guess signs are broken. Thankfully I didn't log off near one, because it would've crashed my game and made my world unplayable until the next version.
Speaking of the next version, Infdev 2010-06-27, I was supposed to cover that version on Sunday. I think I'm just going to skip it, because it is functionally identical except for fixing signs and adding a sound effect for flowing water. I would casually play that version some if I had the time, but I just don't... not that it would matter, since, within the confines of where I played in this version, I wouldn't have noticed a single difference between the two versions.
Hopefully I have some time to play casually tomorrow.
Thank you, and have a very safe and productive day.
--Sidney




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